Closed tommycyf closed 4 years ago
No, the package doesn't yet have this capability. Interesting sounding feature though. Was the conflict on Android or iOS? I think it should work on iOS but I haven't found any way to share the input channel on Android yet.
The conflict happens on Android. It works perfectly with flutter_audio_recorder on iOS.
https://github.com/felixjunghans/google_speech When I use this package, recognizing and recording can be done at the same time both on iOS and Android.
Recording sound works on iOS 12 with flutter_sound package
The conflict happens on Android. It works perfectly with flutter_audio_recorder on iOS.
https://github.com/felixjunghans/google_speech When I use this package, recognizing and recording can be done at the same time both on iOS and Android.
Sorry, I missed this post. Yes, this works because it's using the Google Speech Api which is a cloud service, not local to the device.
Currently the answer to this question is no, it is not possible on Android.
Has anyone made a workaround on this issue? I have a use case where I need to use flutter_sound and speech_to_text simultaneously. I found over here on Stackoverflow, Quite a old issue.
Hi, everyone.
During the recognition, can I somehow save the input speech and save/play it on my local device?
I tried starting flutter_audio_recorder together with speech_to_text, then flutter_audio_recorder was working but speech_to_text was not, and returning "error_speech_timeout" error. Is this something concerned with audio channel conflicts?
Thanks for sharing this nice speech_to_text package, it really helped me a lot!