Describe the bug
The special pawn generator of the mod isn't working right (it throws an error due to the pawn generator failing in creating a new vampire because it isn't probably thread safe, and then the game chokes a bit, wanting to gave them the vampirism hediff. But rimthreaded {2.4.3} seems better suited than before handling this error, it thread restarted before {know it from experience})
Steps to reproduce the behavior (VERY IMPORTANT)
Make a new colony (preferably with the highest threat scalation so you get the most raid points possible, or load "vampires" save)
Configure vampires to appear a 100% of the time
Add hours till its night
Generate a raid (the more pawns you get the better)
Describe the bug The special pawn generator of the mod isn't working right (it throws an error due to the pawn generator failing in creating a new vampire because it isn't probably thread safe, and then the game chokes a bit, wanting to gave them the vampirism hediff. But rimthreaded {2.4.3} seems better suited than before handling this error, it thread restarted before {know it from experience})
Steps to reproduce the behavior (VERY IMPORTANT)
Error Log Player.log https://gist.github.com/6020bf8bd88a9cce84ff3b4795d73a11
Save file Vampires.zip
Screenshots Starting pawns who should get eaten by vampires
First Raid (none of them are vampires)
Second Raid (only one of them is a vampire)
Mod list (Preferably a RimPy compatible list.)