Pawns don't path towards another pawn when given the command to melee attack if both Medieval Overhaul and Combat Extended are installed. If only one pawn is given order to, they can actually move to attack but if you order other pawn to attack too, both will stop moving.
Steps to reproduce the behavior (VERY IMPORTANT)
Select a pawn
Force to melee attack another pawn that isn't directly near them. (Preferably several times because error doesn't appear every time in console)
Exception in JobDriver tick for pawn Toni driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_229) A=Thing_WildBoar51513)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.HarmonyCE.Harmony_CastPositionFinder+CastPositionFinder_CastPositionPreference_Patch.Postfix (Verse.IntVec3 c, System.Single& __result) [0x000e5] in <5974279be7ac41c4bc34ed94ebf75c02>:0
at (wrapper dynamic-method) Verse.AI.CastPositionFinder.Verse.AI.CastPositionFinder.CastPositionPreference_Patch1(Verse.IntVec3)
at Verse.AI.CastPositionFinder.EvaluateCell (Verse.IntVec3 c) [0x00245] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
at (wrapper dynamic-method) Verse.AI.CastPositionFinder.Verse.AI.CastPositionFinder.TryFindCastPosition_Patch2(Verse.AI.CastPositionRequest,Verse.IntVec3&)
at DankPyon.Patch_FollowAndMeleeAttack+<>c__DisplayClass1_0.<FollowAndMeleeAttackModified>b__0 () [0x000f6] in <89fffa78f7d3471daf42f1d30799b5a5>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <cdbd0ed5089a418da09b9a259f9dbd8f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
RimThreaded.TickList_Patch:NormalThingTick ()
RimThreaded.RimThreaded:ExecuteTicks ()
RimThreaded.RimThreaded:ProcessTicks (RimThreaded.RimThreaded/ThreadInfo)
RimThreaded.RimThreaded:InitializeThread (object)
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart (object)
Developer To Do Notes:
Non-Vanilla Bug Report
Describe the bug
Pawns don't path towards another pawn when given the command to melee attack if both Medieval Overhaul and Combat Extended are installed. If only one pawn is given order to, they can actually move to attack but if you order other pawn to attack too, both will stop moving.
Steps to reproduce the behavior (VERY IMPORTANT)
Error Logs ?
HugsLib log
https://gist.github.com/4c0064aefb625e51e812a96d9305525b
Save file ?
New Arrivals1.zip
Although it shouldn't be necessary since you can simply create a new game and easily reproduce it the moment your pawns spawn.
Mod list (Preferably a RimPy compatible list.) ?
Harmony [https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077] Core [https:// no link (local mod)] HugsLib [https://steamcommunity.com/sharedfiles/filedetails/?id=818773962] LWM's Deep Storage [https://steamcommunity.com/sharedfiles/filedetails/?id=1617282896] Vanilla Expanded Framework [https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013] [SYR] Processor Framework [https://steamcommunity.com/sharedfiles/filedetails/?id=2633514537] Medieval Overhaul [https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067] Combat Extended [https://steamcommunity.com/sharedfiles/filedetails/?id=1631756268] RimThreaded [https://steamcommunity.com/sharedfiles/filedetails/?id=2222907981]