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csinkers
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ualbion
A remake of the 1995 RPG Albion (requires data from an install of the original game)
MIT License
133
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11
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Jumpy Christine
#90
FabianNitsche
opened
1 week ago
6
Raising asynchronous events not working
#89
FabianNitsche
closed
1 week ago
1
Debug tools - added texture viewer
#88
csinkers
closed
1 week ago
0
Bump SixLabors.ImageSharp from 3.1.4 to 3.1.5 in /src/Core.Veldrid
#87
dependabot[bot]
closed
3 weeks ago
0
Bump SixLabors.ImageSharp from 3.1.4 to 3.1.5 in /src/Tools/PaletteBuilder
#86
dependabot[bot]
closed
2 months ago
0
Combat System Progress
#85
csinkers
closed
6 months ago
0
Bump SixLabors.ImageSharp from 3.1.3 to 3.1.4 in /src/Tools/PaletteBuilder
#84
dependabot[bot]
closed
6 months ago
0
Bump SixLabors.ImageSharp from 1.0.2 to 3.1.3 in /src/Tools/PaletteBuilder
#83
dependabot[bot]
closed
8 months ago
0
Asset system refactor
#82
csinkers
closed
1 year ago
0
Fix goto in get_dependencies.bat
#81
IS4Code
closed
1 year ago
0
Diagnostic tools mode
#80
csinkers
closed
1 year ago
0
[Combat] Add monster groups
#79
csinkers
opened
1 year ago
0
[Combat] Add character movement in combat
#78
csinkers
opened
1 year ago
0
[Combat] Add combat map
#77
csinkers
opened
1 year ago
0
[Combat] Add combat scene and flow
#76
csinkers
opened
1 year ago
0
Add quicksave slots
#75
csinkers
opened
1 year ago
0
Add save-game screenshots
#74
csinkers
opened
1 year ago
0
Add JSON Patch based asset modding
#73
csinkers
opened
1 year ago
0
Add low-level binary asset patching
#72
csinkers
opened
1 year ago
0
Add gamma correction option
#71
csinkers
opened
2 years ago
0
Bump Newtonsoft.Json from 12.0.2 to 13.0.1 in /src/Formats
#70
dependabot[bot]
closed
2 years ago
0
Convert renderer to use VeldridGen
#69
csinkers
closed
3 years ago
0
Rework rendering system to use VeldridGen code generation
#68
csinkers
closed
3 years ago
0
Prevent talking to party members from inventory screen
#67
csinkers
opened
3 years ago
0
Implement merchant screen
#66
csinkers
opened
3 years ago
0
Add ability to highlight map tiles that the party can interact with
#65
csinkers
opened
3 years ago
0
Add tiled import/export capability for 3D maps
#64
csinkers
closed
2 years ago
0
Add tiled import/export capacity for 2D maps
#63
csinkers
closed
2 years ago
0
Inventory screen not working on 3D levels
#62
csinkers
closed
3 years ago
0
Multiple ammunition items allowed in off-hand slot
#61
csinkers
opened
3 years ago
0
Sound source proximity volume incorrect
#60
csinkers
opened
3 years ago
0
Audio balance shifts when opening inventory screen
#59
csinkers
opened
3 years ago
0
Correct handling of 2D collision and movement
#58
csinkers
opened
3 years ago
0
2D Player movement can result in loops
#57
csinkers
opened
3 years ago
0
Incorrect handling of block-based map modify events in 2D levels
#56
csinkers
closed
2 years ago
0
Offset events not working correctly
#55
csinkers
closed
2 years ago
0
Fix skybox rotation to match map terrain
#54
csinkers
opened
3 years ago
0
Fix half-tile offsets on 3D maps
#53
csinkers
opened
3 years ago
0
Transparency not working on 3D map tiles
#52
csinkers
opened
3 years ago
0
Fix incorrect sprite layering when party moving diagonally on 2D maps
#51
csinkers
opened
3 years ago
0
Remove inventory items after performing actions that consume them
#50
csinkers
closed
2 years ago
0
Add combat positions dialog
#49
csinkers
closed
2 years ago
0
Handle event sets for item activation
#48
csinkers
closed
2 years ago
0
Add encumbrance
#47
csinkers
opened
3 years ago
0
Add headers with underline
#46
csinkers
opened
3 years ago
0
Add autocomplete for debug console
#45
csinkers
opened
3 years ago
0
Add history for debug console
#44
csinkers
opened
3 years ago
0
Add minimap
#43
csinkers
opened
3 years ago
0
Test on macOS
#42
csinkers
opened
3 years ago
2
Port to Android
#41
csinkers
opened
3 years ago
0
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