Closed GoogleCodeExporter closed 8 years ago
Hello kary08,
The animation won't work because you're assigning it on every onEnterFrame
cycle. You will be constantly
assigning the animation (with a delay) then overwriting it on the next cycle,
hence being sure you will never
actually see anything moving. This is the way it is supposed to work; you don't
have to keep calling the
tweening function so the problem is with your approach.
If you remove the delay, you'll see it moving, but the animation won't actually
be working; instead, it will be
starting (little by little) and giving the impression that something will be
happening, but again, it will simply
be overwriting the animation endlessly. It will only be able to draw one frame
of the animation at a time until
it restarts.
To resolve this you have to call the code only *once* somewhere: for example,
when something is clicked.
That triggers the animation, so you don't have to call anything after that's
done.
Finally, for this kind of issues, please use the email discussion list instead.
The issue area of the website is for
identified bugs, feature requests and suggestions. This is a support case and
using the list would work better
as more people would be able to tell what's wrong and why.
Original comment by zisfor...@gmail.com
on 9 May 2007 at 11:07
Original issue reported on code.google.com by
kar...@gmail.com
on 9 May 2007 at 10:06