Hi Robert,
maybe I'm missing something, but it looks like there is a piece of code missing from "ctagSoundProcessorFBDlyLine.cpp", below is what I found:
From "mui-FBDlyLine.jsn":
{"id":"drywet","name":"Dry / Wet","type":"int","min":0,"max":4095,"step":1}
From "ctagSoundProcessorFBDlyLine.cpp":
fDryWet = (float) drywet / 4095.f;
for (uint32_t i = 0; i < bufSz; i++) {
data.buf[i 2 + processCh] = fLevel;
Hi Robert, maybe I'm missing something, but it looks like there is a piece of code missing from "ctagSoundProcessorFBDlyLine.cpp", below is what I found:
From "mui-FBDlyLine.jsn": {"id":"drywet","name":"Dry / Wet","type":"int","min":0,"max":4095,"step":1}
From "ctagSoundProcessorFBDlyLine.cpp": fDryWet = (float) drywet / 4095.f; for (uint32_t i = 0; i < bufSz; i++) { data.buf[i 2 + processCh] = fLevel;
all the best, Mathias