Open markusTraber opened 3 years ago
maybe setting the audio API is a solution?
e.g. for PulseAudio: engine.setApi( ofSoundDevice::Api::PULSE ); // use this if you need to change the API
maybe setting the audio API is a solution?
e.g. for PulseAudio: engine.setApi( ofSoundDevice::Api::PULSE ); // use this if you need to change the API