Closed ctm closed 1 month ago
Fix so that if a player is seated due to a table split, that player doesn't get a complaint in the lobby.
This is due to RunningEvent::seat_for_new_player calling try_to_split_table_for_player(player_id) and not noticing if it's successful.
RunningEvent::seat_for_new_player
try_to_split_table_for_player(player_id)
Fixed. Deploying now.
Fix so that if a player is seated due to a table split, that player doesn't get a complaint in the lobby.
This is due to
RunningEvent::seat_for_new_player
callingtry_to_split_table_for_player(player_id)
and not noticing if it's successful.