Closed ctomni231 closed 11 years ago
Maybe two possible ways
I would go for 2 because the costs in terms of offline storage aren't so big. The algo would be complicated because the normal step number would not be 0,1,2,0,1,2 ... it will be 0,1,2,1,0,1,2,1,0. For a special group of units we will need an additional animator which uses the old 0,1,2,0,1,2,0,1,2...
At all the costs of 2:
simpleAnimation
in the graphic type sheet for unitsboolean
check in the unit rendering section
Visual Bug? I knew that the animations you portrayed on the online client follow an animation cycle of 0:1:2. The user is actually referring that the animation cycle for AW units and properties actually goes 0:1:2:1. This is definitely not a bug, but instead a personal preference. I also think that we need to mess around with this because the animation of the copter looks weird with 0:1:2:1, but will be just fine with 0:1:2.