Open ctrekker opened 6 years ago
Also, to see things to work on, I compiled a list for making the GUI, as well as the logic. There's one more project that's specifically for our image designer (Arjun), so unless you're Arjun, don't touch that one.
We moved the didCollideBullet method into ShipManager because it seems to work better there. Hopefully that's ok? Currently, it returns "false" whenever a bullet is shot, regardless of whether the bullet actually collided with an enemy ship. We're working on fixing the logic.
Sounds great! That does seem to make more sense to put it there.
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