freezeframe.js is a library that pauses animated .gifs and enables them to animate on mouse hover / mouse click / touch event, or with trigger / release functions.
i was looking through the demos and it wasn't clear to me why the current destroy method would limit itself to just removing the event listeners, it seems useless to destroy but leave traces of freezeframe like the play button where a user might be tempted to try to play it again to no effect, not the best in terms of UX.
i was looking through the demos and it wasn't clear to me why the current destroy method would limit itself to just removing the event listeners, it seems useless to destroy but leave traces of freezeframe like the play button where a user might be tempted to try to play it again to no effect, not the best in terms of UX.