cu-mkp / sandbox

The “Sandbox” space makes available a number of resources that utilize and explore the data underlying "Secrets of Craft and Nature in Renaissance France. A Digital Critical Edition and English Translation of BnF Ms. Fr. 640" created by the Making and Knowing Project at Columbia University.
https://cu-mkp.github.io/sandbox/
6 stars 1 forks source link

add AR projects #20

Open njr2128 opened 3 years ago

njr2128 commented 3 years ago

From collaborations with CGUI (Computer Graphics and User Interfaces)

njr2128 commented 3 years ago

Add SP19 AR group's stuff here rather than as part of #18

njr2128 commented 3 years ago

DECISION: scratch that - SP19 work to be put as part of SP19 projects and link out to AR page

njr2128 commented 2 years ago

From NEH20 appendices, info about CGUI:

Since 2016, the Project has collaborated with the Computer Graphics and User Interfaces Lab (CGUI), Columbia University, led by Prof. Steven Feiner (http://graphics.cs.columbia.edu/home/home/). Focusing on extended visualization in VR and AR, our collaborations have explored different ways of communicating practice-based experiential knowledge. This has resulted in a number of applications, interdisciplinary course offerings, and potential publications. Some examples of the developed projects:

Hovering swatches: https://www.youtube.com/watch?v=0TfqfMXt7i4&feature=youtu.be This tool developed by student researchers of CGUI allows users to pull up information about objects reconstructed in the Project’s laboratory following recipes in BnF Ms. Fr. 640. See below.

Object Annotation App: https://youtu.be/VRPLB_knc-k A mobile app also developed by CGUI allows users to add impromptu notes, take video, and capture photos while viewing items or undertaking an experiment in the Project laboratory. The images below show a rose that was preserved in sand (fol. 120v, “Keeping dried flowers in the same state all year”) that a student is viewing and commenting on with their phone.