cubap / trade

0 stars 1 forks source link

Establish any variation in generated player characters #2

Open cubap opened 9 years ago

cubap commented 9 years ago

Whatever the initial set is for characters (#1), there should be some variation in auto-generated characters. It probably shouldn't be as complex as rolling for attributes D&D-style, but the chance for characters to exist on the fringe of capability is intriguing.

cubap commented 9 years ago

Locke (and Chip) had some great ideas around this. Where not only may there be some attributes that wander outside of average, but that a sort of "feat" system be in place where classes of skills come much easier or supernatural powers are granted that are not picked or known at the outset.

cubap commented 9 years ago

Suggestion for balance, so that any dirth in one area represents a boon in another. This may be a balance nightmare, but the general idea is sound, I think.

cubap commented 9 years ago

Possible bizarre talents:

Their discovery should almost feel like a glitch, but have real repercussions in gameplay

cubap commented 9 years ago

Physical alterations:

cubap commented 9 years ago

Basic variation:

cubap commented 9 years ago

Habits:

Related to #3 and #41, until a user intervenes or retrains, the greatest variance may be possible in the initial settings for ali, aggro, etc. to determine non-forced decisions. The thresholds for actions can also be set quite widely, since they can be easily retrained, meaning one character may stop other tasks and search for food at hunger>60, but another might wait until 90+. This would affect what they spend their time doing, where skills develop, and is a built in risk/reward model for survival. An AI with a high threshold would spend a lot longer on other tasks, but in a low-resource environment, would easily starve, causing a natural grouping or "ethnicity" in different biomes.

Caliber08 commented 9 years ago

Brainstorming other non-normal traits...

Super-human possibilities (it may be cool if these things started out as uncontrolled and could be trained as other skills ...

cubap commented 9 years ago

A million yesses to allergies and phobias.

I like the idea of uncontrolled traits that get better managed as well. There may be a substory there...

Kineticism will be a challenge because it would need it's own physics, but leaping, stealth, and others here would work really well (even naturally happening) because it is just an extreme case of something we'd need to code anyway.

ladmeyer commented 9 years ago

Cool idea: Different vocal chord capabilities cause differences when speaking...