cubap / trade

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Describe character specific behaviors #3

Open cubap opened 9 years ago

cubap commented 9 years ago

In specific exclusion of #12, what behaviors would characters have that other entities (plants, animals) would not?

cubap commented 9 years ago

socialization/gossip

cubap commented 9 years ago

building/settling

This is not completely impossible for animals, but a beaver/bower bird behavior would probably not be worth the investment.

cubap commented 9 years ago

investigating and other actions related to skills development (at least for the 1.0 version, I think)

Caliber08 commented 9 years ago

Possibly rethink our approach to this. I do not know how you will be "building" these behaviors in characters, but since you want the avatars to be active even while not "possessed" (that's me coining a term here) by players, there will need to be AI to control everything that they do while possessed. So, it shouldn't be too hard to apply the same AI to non-character "MOBs" but with different values for the parameters.

For example, if character proclivity for gossip is a 90, chimpanzee gossip proclivity may be 30 (or 80, hell, ask Jane Goodall), and earthworm gossip proclivity would be 0.

Likewise, a dog's proclivity for coprophagia may approach 90 while a character's may be 1 or 0. Unless the perversion value is high. Eeeew.

cubap commented 9 years ago

My thinking is that it takes a lot of consideration to build something generally, so while most of the AI applies right to the character (hunger, security, hunting, wandering), there may be some things that we want the characters to do that we wouldn't need to generalize. For example, I would want AI characters to cluster and build homes, but writing a mechanic that also allows squirrels to build families and nests (instead of just a number threshold and assume nests in trees without building) may be prohibitively complex. I also would never expect a fox to trade anything for any reason.

I take the point, however, that the fewer these things are the better. In fact, an early pass at the game may exclude all of them.