Open cubap opened 9 years ago
In a non-combat state, any entity could initiate combat with another or join combat in process. Combat would cease when only one entity has the ability to act or perhaps some distance/aggro/escape threshold is passed.
In hunting and predating, I expect a common outcome is that the prey runs off or hides, which would test the predator for tracking or interest.
The purpose of the combat state, other than semantics, may be a change in UI, to focus the options (as being attacked would likely preempt whittling) and trigger more complex or adrenalized calculations for awareness and decision-making.
Tell the story of a few simple fighting scenarios and what tests would be done to resolve the conflict.