Closed TCL987 closed 6 years ago
The shader doesn't have any support for lightmapping which makes it unusable for worlds unless only real-time pixel-shaded lighting is used.
fixed in https://github.com/cubedparadox/Cubeds-Unity-Shaders/commit/6e3bc8fc0a89cad3a05840571d6da9e310cdc7b4
The shader doesn't have any support for lightmapping which makes it unusable for worlds unless only real-time pixel-shaded lighting is used.