Open trexrush opened 1 year ago
This sounds more like you want to show a puzzle with green cross, more than you want to show cross on F, right?
There are some short-term workarounds — could you let us know more about the use case for this?
Currently applying a mask only applies it to the initial state of the puzzle, so typically white top. My specific use case is to apply the mask in a way that for, say, PLL mask, it would apply it to the yellow side. using experimentalSetupAlg
seems to be applied after the mask, meaning that the mask still shows highlights a PLL mask on white rather than considering any rotations in the setup state.
So you are correct. There is a practical reason for a pre-mask setup alg, currently experimentalSetupAlg
acts like a post-mask setup alg.
Goal
I would like to show a last layer mask (I believe this is
experimentalStickering
) on any face (for example, to visualize a ZBLS algroithm using the ZBLS mask with green cross and blue last layer on 3x3)and have this work with any visualization (critical ones for my use case are NxN, Megaminx and Megaminx LL SVG Visualization)
Possible solution
an extra config option to apply an LL masking after applying
experimentalSetupAlg()
(dont know the technical details of how Mask is currently implemented but might also need to modify to apply on whatever face is currently in the F position after the setup moves have been applied)
might also be a challenge to implement with the LL visualizations? Not sure
Alternatives
No response