Closed afedotov closed 5 months ago
Aha! I think this is what #311 was trying to report. Looks like three.js
removed the updateRange
setter in favor of a function.
Thanks for the report!
btw, if you're interested in helping make the latest Gan protocols available to everyone in cubing.js
, I'd be interested in help documenting specifications we can implement.
btw, if you're interested in helping make the latest Gan protocols available to everyone in
cubing.js
, I'd be interested in help documenting specifications we can implement.
Yep, no problem! I tried to make code in the gan-web-bluetooth lib self-documented, so all stuff about protocol specs should be clear from there. But if you have any questions, you can reach me on Discord as 'fischie'. Not sure I can help at present to adopt to the cubing.js architecture and code style, but anyway you can take any parts of the code from my lib.
Steps to reproduce the issue
This is my simple demo application which uses cubing.js library: https://github.com/afedotov/gan-cube-sample
All works fine with
0.45.1
, but after0.46.0
update looks like something broke andTwistyPlayer
starts ignoringexperimentalAddMove()
invocations, cube faces doesn't turn on adding moves. Following error appears in the console after player instantiation (look below).But if I change visualization mode from
PG3D
to3D
all works fine back.Observed behaviour
🖼 Screenshots
No response
Expected behaviour
Cube faces turns on
experimentalAddMove()
invocations.Environment
System:
Binaries:
Browsers:
Additional info
No response