Open lgarron opened 1 year ago
@jfly: This still needs a few fixups, and updates to the generated site. But it looks like this this will work. Any thoughts?
fantasticon looks like a good alternative for us!
Can we do one thing at a time? That is, can we do the biomejs stuff in a separate PR?
Can we do one thing at a time? That is, can we do the biomejs stuff in a separate PR?
I don't feel comfortable introducing a new JS file without biome
, but if you really want I could probably take it out.
I don't feel comfortable introducing a new JS file without biome
Could we add biomejs first, then?
I don't feel comfortable introducing a new JS file without biome
Could we add biomejs first, then?
Not without applying it to the existing build script, which I'm not enthused about? But you seem to feel strongly about this, lemme find a way.
I don't feel comfortable introducing a new JS file without biome
Could we add biomejs first, then?
Not without applying it to the existing build script, which I'm not enthused about? But you seem to feel strongly about this, lemme find a way.
I mean, I guess we could add biome
scoped to scripts
as a stub. That's a bit silly, but I guess it works.
Compared to our
gulp
pipeline, this is:This also changes the project organization to match other
github.com/cubing
projects more closely.Closes: