Not entirely sure why this is happening, but there's been a handful of situations where the game crashes from invalid trigonometry table accesses. I've fixed enough so that the game is slightly more playable, but it's still something that needs to be looked into
I think this is a combination of slime-trails, bad seg angles, and wall wiggle. I don't think this is the kind of thing that can be fixed - just worked around.
Not entirely sure why this is happening, but there's been a handful of situations where the game crashes from invalid trigonometry table accesses. I've fixed enough so that the game is slightly more playable, but it's still something that needs to be looked into