I know, I know that this is a simple homebrew PS1 port, and that the console lived in a time where 16:9 screens were still far from existing, buuuut some few games managed to have an Widescreen option at the time with anamorphic image scaling;
This is just a suggestion ok? Don't get the idea that I'm saying "THIS PORT NEED 16:9 WTF??????" cuz that isn't the intention, it's perfectly enjoyable at 4:3 ~ I'm just suggesting this cuz I've seen a good amount of people playing it on PSPs and Vitas, and the black bars look kinda weird to such a recent game on "newer" devices.
It isn't possible to add an regular Widescreen option obviously due to hardware limitations, but some devs at the time managed to make 16:9 on the PS1 possible with a technique called for some people as "Anamorphic Scaling", and in easier words for this specific topic ~ Squeezing an image to re-stretch it on the right way.
Here we have an 16:9 image, squeezed out on a 4:3 aspect ratio
And here's the same image re-stretched back to 16:9
That's basically the method that games like Bloody Roar 2 and V-Rally 2 utilize to give us an 16:9 image without changing the game's resolution.
I don't know how complicated it should be to program something like this, or if this project would have interest in making such a thing, but here's the idea.
Grab it if you like it and wanna do it, or simply ignore if u don't think it's necessary/ it's going to need to much work to be worth doing.
I know, I know that this is a simple homebrew PS1 port, and that the console lived in a time where 16:9 screens were still far from existing, buuuut some few games managed to have an Widescreen option at the time with anamorphic image scaling;
This is just a suggestion ok? Don't get the idea that I'm saying "THIS PORT NEED 16:9 WTF??????" cuz that isn't the intention, it's perfectly enjoyable at 4:3 ~ I'm just suggesting this cuz I've seen a good amount of people playing it on PSPs and Vitas, and the black bars look kinda weird to such a recent game on "newer" devices.
It isn't possible to add an regular Widescreen option obviously due to hardware limitations, but some devs at the time managed to make 16:9 on the PS1 possible with a technique called for some people as "Anamorphic Scaling", and in easier words for this specific topic ~ Squeezing an image to re-stretch it on the right way.
Here we have an 16:9 image, squeezed out on a 4:3 aspect ratio
And here's the same image re-stretched back to 16:9
That's basically the method that games like Bloody Roar 2 and V-Rally 2 utilize to give us an 16:9 image without changing the game's resolution.
I don't know how complicated it should be to program something like this, or if this project would have interest in making such a thing, but here's the idea.
Grab it if you like it and wanna do it, or simply ignore if u don't think it's necessary/ it's going to need to much work to be worth doing.