cul-2016 / quiz

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Introduce a Points System #504

Closed harrygfox closed 7 years ago

harrygfox commented 7 years ago

@stianr

Why

@nogainbar and I feel that their are a number issues with the app designs.

What

We suggest a points system to apply more measured weighting and value to each achievable element. For example a point system could go as follows:

Achievable Element Points Value
Your Percentage Score in a Quiz [Your percentage] * 100
Gold Medal 100
Silver Medal 50
Bronze Medal 25
'1st Quiz' trophy 50
'Participation' trophy 150
'100% Score' trophy 100
'Beaten the Overall Average Score' trophy 100

Furthermore, with additional layers to trophies there could be different numbers of points to be won. E.g. Participation in 5 quizes is worth 200 but participation in 10 quizes is worth 500

Implications for the Leaderboard

This scoring would replace the current method for ordering the leaderboard - instead of ordering by highest number of correct answers, students would be ordered by points (or quodl-coins or whatever we wanted to call them). The fastest way to climb the leaderboard is now, not only to get correct answers, but to get gold medals and, importantly, turn up to lectures.

Examples:

It is my first quiz in this module. On a quiz with 15 questions I score 11 correct answers. My percentage score is 73%, just enough to earn a gold medal. At the end of the quiz I see:

Congratulations you scored 11/15 ... +73 You have been awarded a Gold Medal! +100 Trophy unlocked! "My 1st Quiz" +100 Your Score: 273 | Rank for this quiz: 3rd

I look up at the lecture hall screen to see the lecturer with the Module leaderboard showing me that I have moved to 3rd position for the module and I get a sense of the other scores gained.


What are your thoughts?

stianr commented 7 years ago

This is an interesting idea. My thoughts are around:

harrygfox commented 7 years ago

thank you for your reply and for your time on a call this evening, @stianr. We are on the same page about the justifications for the lecturers and will focus are attention on the presentation of incumbent gamification elements.