Closed jmlee337 closed 11 years ago
Pushed, it is just reading the value for ship.health and using that for the bar. Nothing happens when it runs out yet, it just keeps going more negative currently.
On Wed, Apr 10, 2013 at 12:30 PM, akirilov notifications@github.com wrote:
@cullensu https://github.com/cullensu can you push what you have for a healthbar asap so I can make collisions do something
— Reply to this email directly or view it on GitHubhttps://github.com/cullensu/Capstone/issues/17#issuecomment-16196429 .
ok. I think I'll just make player collisions decrease hp for now
I will be able to do more work on it at 4:30 after my class
On Wed, Apr 10, 2013 at 2:21 PM, akirilov notifications@github.com wrote:
ok. I think I'll just make player collisions decrease hp and running out respawns you with full hp or something. I might do some adjustment on the amount of hp you have too or something
— Reply to this email directly or view it on GitHubhttps://github.com/cullensu/Capstone/issues/17#issuecomment-16203031 .
New problem: once the player gets hit, he will keep losing health until he kills the enemy even if he's no longer colliding. No idea what causes this...
Is that the natural health decay?
On Wed, Apr 10, 2013 at 2:35 PM, akirilov notifications@github.com wrote:
New problem: once the player gets hit, he will keep losing health until he kills the enemy even if he's no longer colliding. No idea what causes this...
— Reply to this email directly or view it on GitHubhttps://github.com/cullensu/Capstone/issues/17#issuecomment-16203819 .
Nope. I fixed this by using flixel Power Tools though.
@cullensu can you push what you have for a healthbar asap so I can make collisions do something