Health seems to be at a good value. I'm dying a good number of times to running out of oxygen, which means I can't sustain farm indefinitely. I HAVE to find bosses and fight them.
What feels wrong:
Scoring system (I get as many points for derping around for 50 second as for killing a boss. Granted derping around seem harder than killing most bosses at the moment)
Kamikaze turn radius is too big. They are hilariously useless. Also they don't seem to spawn often enough. Maybe increase speed/decrease turn radius to focus more on reaction and dodging?
Finding bosses can be nigh impossible. While randomness is a part of the game, players are rarely punished in any rouguelike just because the RNG hates them. Players should be able to lose of course, but mostly through their own bad decisions (which can and SHOULD be influenced by randomness). In other words, the player should be able to blame themselves, not the game (most of the time).
Stats feel right at low levels. However, if you manage to farm upgrades from the swarm boss, they become extremely overpowered. Maxed stats are incredibly strong and destroy any boss in just a few shots. Maybe we could make stat upgrades give diminishing returns, like Thresh's souls. This will maintain their early game strength but prevent them from being super overpowered later.
Please update this with your own thoughts, esp. regarding the Active upgrades since I'm hardly a good judge on their balancing.
Balance, play, balance, balance, play, balance.
What feels right:
What feels wrong:
Please update this with your own thoughts, esp. regarding the Active upgrades since I'm hardly a good judge on their balancing.