cunarist / rinf

Rust for native business logic, Flutter for flexible and beautiful GUI
MIT License
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Update bevy_ecs requirement from 0.13 to 0.14 #391

Closed dependabot[bot] closed 1 month ago

dependabot[bot] commented 1 month ago

Updates the requirements on bevy_ecs to permit the latest version.

Release notes

Sourced from bevy_ecs's releases.

v0.14.0

Changelog

Sourced from bevy_ecs's changelog.

Changelog

While we try to keep the Unreleased changes updated, it is often behind and does not include all merged pull requests. To see a list of all changes since the latest release, you may compare current changes on git with previous release tags.

Version 0.13.0 (2024-02-17)

A-Rendering + A-Windowing

  • [Allow prepare_windows to run off main thread.][11660]
  • [Allow prepare_windows to run off main thread on all platforms][11672]
  • [don't run create_surfaces system if not needed][11720]
  • [fix create_surfaces system ordering][11747]

A-Animation + A-Reflection

  • [Add type registrations for animation types][11889]

A-Assets

  • [Don't .unwrap() in AssetPath::try_parse][10452]
  • [feat: Debug implemented for AssetMode][10494]
  • [Remove rogue : from embedded_asset! docs][10516]
  • [use tree syntax to explain bevy_rock file structure][10523]
  • [Make AssetLoader/Saver Error type bounds compatible with anyhow::Error][10493]
  • [Fix untyped labeled asset loading][10514]
  • [Add load_untyped to LoadContext][10526]
  • [fix example custom_asset_reader on wasm][10574]
  • [ReadAssetBytesError::Io exposes failing path][10450]
  • [Added Method to Allow Pipelined Asset Loading][10565]
  • [Add missing asset load error logs for load_folder and load_untyped][10578]
  • [Fix wasm builds with file_watcher enabled][10589]
  • [Do not panic when failing to create assets folder (#10613)][10614]
  • [Use handles for queued scenes in SceneSpawner][10619]
  • [Fix file_watcher feature hanging indefinitely][10585]
  • [derive asset for enums][10410]
  • [Ensure consistency between Un/Typed AssetId and Handle][10628]
  • [Fix Asset Loading Bug][10698]
  • [remove double-hasing of typeid for handle][10699]
  • [AssetMetaMode][10623]
  • [Fix GLTF scene dependencies and make full scene renders predictable][10745]
  • [Print precise and correct watch warnings (and only when necessary)][10787]
  • [Allow removing and reloading assets with live handles][10785]
  • [Add GltfLoaderSettings][10804]

... (truncated)

Commits
  • 1c2f687 Skip extract UiImage When its texture is default (#14122)
  • c8d8ea6 Fix border color in ui_texture_slice and ui_texture_atlas_slice examples....
  • 2893fc3 Using simple approx round up in ui_layout_system (#14079)
  • 160bcc7 fix remaining issues with background color in examples (#14115)
  • a47b91c Added feature switch to default Standard Material's new anisotropy texture to...
  • 7e0d262 use associated type bounds in QueryManyIter and QueryIter::sort() (#14107)
  • a58c4f7 Fix footgun for Windows users in fast_config.toml (#14103)
  • ce5254e Added get_main_animation for AnimationTransitions (#14104)
  • 1d907c5 add missing mention of sort_unstable_by_key in QuerySortedIter docs (#14108)
  • 7aaf440 Fix push_children inserting a Children component even when no children ar...
  • Additional commits viewable in compare view


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