cuneCSClub / Pandamonium

Master fork of Pandamonium
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Create generic animals #2

Closed jacobian56 closed 8 years ago

jacobian56 commented 8 years ago

@cuneCSClub/animals

Program animals that are randomly spawned from the above the screen. After spawning, the animals should fall downwards. Destroy the animal object/table when the animal reaches the ground. Be sure to program all attributes with variables (i.e. the animal's x, y, velocity, etc.) and also variables for time releases and such. In the future, We will use these objects to develop different kinds of animals and enemies, and also power-ups and handicaps.

Buzzlet commented 8 years ago

And we agreed on constant velocities for all animals, correct? Also in it's current state, should we have them spawn anywhere across the screen or are we planning on having those buildings on the side as our boundaries?

jacobian56 commented 8 years ago

Constant velocities should be the first solution. After that, your team may decide to add object acceleration. Be sure to talk with the Collision crew before you do though, since that would affect how they resolve bouncing.

For spawning, you can spawn them anywhere within the width of the screen and just above the top of the screen. I think my illustration on the board last meeting was misleading.