Closed curiousdannii-testing closed 2 years ago
557058:4c095ffd-6d6f-47ce-9e73-77c613347b86:
Comment by graham :
I'm closing this in spite of its sensibleness. It's a good point and we will indeed need to think about how the skein will work with more general input methods, which is what this comes down to, but it's not for the moment a bug in core Inform.
557058:4c095ffd-6d6f-47ce-9e73-77c613347b86:
Comment by zarf :
Possibly tricky. It is possible to record all Glk activity to a linear stream (the remglk library is a proof of concept) but the skein may not be designed to handle this.
(Output streams are the wrong level to think about this. Each output stream is Glk activity; a fully Glk-enabled skein could conceivably validate output on all streams at once.)
Reported by : Draconis
Description :
If a command is executed via a Glulx replacement command (e.g. from timed input or a hyperlink), it is not recorded in the Skein and thus does not get replayed. This makes it difficult to debug games with hyperlinks.
Steps to reproduce :
Additional information :
If you click the link, the "jump" command is not added to the Skein.
I don't know how the Skein is implemented, but it may be a problem of the command not being echoed to the correct output stream.
The extension used in the minimal source text is available at https://github.com/i7/extensions/blob/master/Daniel%20Stelzer/Inline%20Hyperlinks.i7x
imported from: [Mantis 1409] Skein does not record Glulx replacement commands(the problem occurs with any commands inserted through Glulx Entry Points, but I couldn't think of a simple way to show that).