cursemark2900 / texmod

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uMod can't detect nVidia A New Dawn techdemo #20

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. install A New Dawn
2. configure uMod to any or all of the executables/dll's in AND/bin
3. uMod detects nothing

What is the expected output? What do you see instead?
uMod doesn't detect anything at all, no matter which executable or DLL that I 
hook, I've also tried both of the alternate methods of running the game.

What version of the product are you using? On what operating system?
current release version of the tech demo, on Win7 x64

Please provide any additional information below.
AND obtainable here:
http://downloads.guru3d.com/NVIDIA-A-New-Dawn-DirectX-11-Demo-download-2951.html

Original issue reported on code.google.com by lapdra...@gmail.com on 2 Sep 2012 at 7:54

GoogleCodeExporter commented 8 years ago
uMod support actually only DirectX 9 and not DirectX 11!

some more information:
There are some code lines for DirectX 10 (injection and stuff like that), but 
this is far from being working (and it is not compiled into the uploads). With 
all uploaded version of uMod, no DirectX 10 or 11 game should be "detected" by 
uMod. uMod needs to detour some functions. If the detour works, uMod recognize 
the games. But due to other calling conventions and stuff related to this 
(which is used in DirectX 10 and maybe also in 11), the current code does not 
work. I already know what to change for DirectX 10, hopefully the same yields 
for DirectX 11. But since the detour of functions is only a little (but very 
important) step, there is still allot of work to do, before supporting DirectX 
10 and even much more for DirectX 11.

Original comment by c...@koerner-de.net on 3 Sep 2012 at 5:35

GoogleCodeExporter commented 8 years ago
Ah, phooey - I was hoping to rip the textures >_<
Thanks for the reply! :-)

Original comment by lapdra...@gmail.com on 3 Sep 2012 at 7:38