cursemark2900 / texmod

Automatically exported from code.google.com/p/texmod
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Dx11 Support #29

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Hi guys,

Many people would like texmod/umod can run dx11 game.
Do you have some news about it ?

Sorry for posting here but there is no other site.

Original issue reported on code.google.com by ashchac...@gmail.com on 9 Jun 2013 at 5:03

GoogleCodeExporter commented 8 years ago
Hello,guys.
Is there any plans for directx 11 update to texmod?
Really enjoy your programm and itching for moding nextgen textures:)Cheers and 
good luck in your work.

Original comment by IceD...@gmail.com on 20 Nov 2013 at 6:59

GoogleCodeExporter commented 8 years ago
Hello guys,

First of all thank you for the work you have given us so far.

but it is true that a version that supports directx 11 starts to become 
urgently, with the next-gen coming, most games will supports fewer and fewer 
directx 9. (Bioshock infinite, for example).

And it would hurt the small budding modders (like me ^^') to no longer be able 
to use these fabulous program that are TEXMOD and Umod.

so please can you make this a priority?
thank you anyway and good luck for the future. :)

Original comment by Guilb...@gmail.com on 14 Jan 2014 at 3:51

GoogleCodeExporter commented 8 years ago
Yeah, I'm sorry but it looks like the project is dead, there was no update for 
almost 1 year now. :/
it's a shame, Umod is really a practical and intelligent tool. 
I would have coded myself the support for DirectX11 if I could, but it is far 
from my skills. 

I guess we will have to wait for a good soul to take the relays.

Original comment by Brinx...@gmail.com on 17 Jan 2014 at 2:43