Closed joseaguardia closed 3 days ago
I solved this reading the doc :)))
- type: custom:button-card
name: " "
show_name: true
show_icon: false
aspect_ratio: 3/2
style:
top: 15%
left: 9%
width: 10%
styles:
card:
- background: rgba(255, 255, 255, 0.1)
- color: "#D1F2EB"
- background-image: |
[[[
if (states['input_boolean.escena_todas_las_luces_exteriores'].state == 'on')
return "url('/local/plano/bombilla_encendida.png')";
else
return "url('/local/plano/bombilla_apagada.png')";
]]]
- background-size: 120%
- background-repeat: no-repeat
- background-position: center
icon:
- color: "#48C9B0"
tap_action:
action: call-service
service: scene.turn_on
service_data:
entity_id: >
[[[ if
(states['input_boolean.escena_todas_las_luces_exteriores'].state ==
'on')
return "scene.todas_las_luces_exteriores_apagar";
else
return "scene.todas_las_luces";
]]]
Checklist
Describe the bug What I want to achieve is to have a button that alternates between two scenes, and depending on which one is active it has one icon or another.
I have reviewed everything and it seems that both conditions (the one for the image and the one for applying the scene) are not interpreted well. If I put a fixed value in both, the button works as expected, but with the conditionals it does nothing.
Version of the card Version: 4.1.2 HA: 2024.11.0
To Reproduce This is the configuration I used:
Thanks!