Closed xueyuanhong closed 9 months ago
Hi @xueyuanhong,
Do you have an example image?
Screenshot of running results(TextureCoordinates instance running abnormally in MCUT V1.2.0):
Screenshot of running results(TextureCoordinates instance can run normally in MCUT V1.1.0):
Hi @xueyuanhong
Is your problem simply that 1) the output being shown in the terminal/console is different between V1.2.0 and V1.1.0, or 2) that the texture coordinates that are propagated from the input meshes and onto the output connected components (computed by MCUT) are incorrect?
My problem is simply that1) the output being shown in the terminal/console is different between V1.2.0 and V1.1.0 . What causes TextureCoordinates of MCUT V1.2.0 to not run properly ?
This issue is now resolved on latest version (1.3.0).
TextureCoordinates instance running abnormally in MCUT V1.2.0. TextureCoordinates instance can run normally in MCUT V1.1.0.