cvat-ai / cvat

Annotate better with CVAT, the industry-leading data engine for machine learning. Used and trusted by teams at any scale, for data of any scale.
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Add propagate shapes action #8044

Closed klakhov closed 1 day ago

klakhov commented 1 week ago

Motivation and context

The PR adds new action Propagate shapes that allows to propagate all filtered shapes on the current frame simultaneously

How has this been tested?

Manual testing

Checklist

License

Summary by CodeRabbit

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Walkthrough

This update introduces the Propagate Shapes action in CVAT, allowing simultaneous propagation of filtered shapes across frames. Changes include adding the PropagateShapes class, related types, and enums in annotations-actions.ts, the propagateShapes function in object-utils.ts, and accommodating user interface adjustments in the annotations-actions-modal.tsx. Updates also involved incrementing version numbers for cvat-core and cvat-ui.

Changes

File Summary
changelog.d/..._propagate_shapes_simultaneously.md Introduced a documentation file summarizing the new Propagate shapes action.
cvat-core/package.json Bumped version from 15.0.6 to 15.0.7 to indicate a new feature release.
cvat-core/src/annotations-actions.ts Added the PropagateShapes class, FrameSelectionType enum, and updated BaseSingleFrameAction class.
cvat-core/src/object-utils.ts Introduced the propagateShapes function to handle shape propagation between frames.
cvat-ui/package.json Incremented version from 1.63.11 to 1.63.12 for a minor UI update.
cvat-ui/src/components/.../annotations-actions-modal.tsx Enhanced the modal to support FrameSelectionType and updated related UI/logic components.
cvat-ui/src/cvat-core-wrapper.ts Added FrameSelectionType to BaseSingleFrameAction import and updated exported entities accordingly.

Sequence Diagram(s)

sequenceDiagram
    participant User
    participant UI as CVAT UI
    participant Core as CVAT Core

    User->>UI: Opens annotations modal
    UI->>Core: Initialize PropagateShapes action
    Core->>UI: Provide frame selection options
    User->>UI: Select frame range and shapes to propagate
    UI->>Core: Call propagateShapes function with selected frames and shapes
    Core->>UI: Return propagated shapes data
    UI->>User: Display updated shapes on frames

Poem

🐇 In CVAT's world so bright and clear,
Frames now sync, there's no more fear,
Shapes propagate from frame to frame,
Simplifying tasks, enhancing the game.
With versions ticked up just a bit,
Shape your work with ease and wit!
🌟✨


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bsekachev commented 4 days ago

I am not sure, that copies in both cases are correct, but the second case creates more issues, not allowing to export task.

image

bsekachev commented 4 days ago

Also, please, add tests to cover found issues.

codecov-commenter commented 4 days ago

Codecov Report

Attention: Patch coverage is 87.50000% with 7 lines in your changes missing coverage. Please review.

Project coverage is 83.63%. Comparing base (78fa7cf) to head (b56bbf7). Report is 11 commits behind head on develop.

Additional details and impacted files ```diff @@ Coverage Diff @@ ## develop #8044 +/- ## =========================================== + Coverage 83.62% 83.63% +0.01% =========================================== Files 383 383 Lines 40439 40503 +64 Branches 3815 3831 +16 =========================================== + Hits 33817 33875 +58 - Misses 6622 6628 +6 ``` | [Components](https://app.codecov.io/gh/cvat-ai/cvat/pull/8044/components?src=pr&el=components&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=cvat-ai) | Coverage Δ | | |---|---|---| | [cvat-ui](https://app.codecov.io/gh/cvat-ai/cvat/pull/8044/components?src=pr&el=component&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=cvat-ai) | `79.67% <87.50%> (+0.08%)` | :arrow_up: | | [cvat-server](https://app.codecov.io/gh/cvat-ai/cvat/pull/8044/components?src=pr&el=component&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=cvat-ai) | `87.25% <ø> (-0.05%)` | :arrow_down: |
klakhov commented 3 days ago
  • Default value for target frame "0" is useless as I am already on the same frame.

In default propagate we use 0and lastFrame, so Ive added last frame as default

  • Also when I am on frame 0 and target frame is 0, running propagate action freezes the browser (infinite loop?)

Fixed

  • Found a difference in behavior how masks are propagated using default propagation and actions.

Fixed as discussed (cropMask if needed in MaskShape constructor)

Also added tests for default propagate aciton, action on current frame and mask case

bsekachev commented 2 days ago

Extra file? image

sonarcloud[bot] commented 2 days ago

Quality Gate Passed Quality Gate passed

Issues
0 New issues
0 Accepted issues

Measures
0 Security Hotspots
0.0% Coverage on New Code
0.0% Duplication on New Code

See analysis details on SonarCloud