Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
Sparse-large-variance (SLV) random initialization can be implemented by just changing the initial number of Gaussians!
The change is implemented in line 160 implicitly.
The progressive Gaussian low-pass filter control can be found here:
line 91~97 is a simple definition of the low-pass filter value which is written in multiple lines for readability.
This low-pass value is then added to the covariance as @renhaofan mentioned.
Hi In the paper you are saying that it is a 1 line modification for your method. Can you point out where are the location of these modifications?