Open ksuil opened 6 years ago
I like this idea. I'm not sure about the hover though, as it isn't always intuitive and may not work well on mobile devices. I'll have to play a bit.
This is related to #16 since I will have to calculate how much SP will be required for the next level, which will happen for skills in that issue anyway.
Not the quick and easy fix I was hoping for, skill planning is a long ways coming yet with my ideas I need to implement on other projects.
I was about to open another issue suggesting this. I think it's a great idea, could be another column showing the SP in the form 'current/total (0 / 100 SP)' for that level of course. It's important we have this since the game only shows the SP for next or last level of the skill, never the current one.
Just a thought, but in the skill listing of current skills, would it be possible to show how many SP you need for the next level? Keeping the UI clean, it could be just on hover over the skill.
Use Case: I have unallocated skill points, and it would be kinda nice to see where I could the best bang for my buck.