Hi, I'm the author of PneumaticCraft: Repressurized. Just wanted to bring a subtle problem with one of your blocks to your attention...
Your fruit tree trunks (ThinBlock) don't override Block#allowsMovement() (isPathfindable() in official mappings). Specifically, this method is intended to determine whether or not an entity can pathfind through the block; the default for land-based and flying entities is to allow pathfinding if the block doesn't have an opaque collision shape. Unfortunately, because the tree trunks have a movement-blocking collision box, entities will get stuck (forever) when trying to pathfind through them.
See the screenshot below:
As you can see, the chicken is attempting to path through the tree there instead of walking around it to reach me. It is a subtle problem which many (most?) modders miss, and generally isn't very noticeable since vanilla entities aren't often around these blocks. However, PneumaticCraft drones often are, and drones getting stuck is a very common source of issues for me :) In particular I had a player unable to use drone to automate harvesting fruit from these trees, since they get stuck so often on the trunks.
Fortunately, it's very easy to fix: simply override allowsMovement() to return false in those blocks of yours which are not a full cube, but do have a movement-blocking collision shape. You will notice that vanilla does this for many of its blocks.
Forge Version
36.1.0
Mod list (optional)
n/a
Log file (optional)
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Describe the issue
Hi, I'm the author of PneumaticCraft: Repressurized. Just wanted to bring a subtle problem with one of your blocks to your attention...
Your fruit tree trunks (
ThinBlock
) don't overrideBlock#allowsMovement()
(isPathfindable()
in official mappings). Specifically, this method is intended to determine whether or not an entity can pathfind through the block; the default for land-based and flying entities is to allow pathfinding if the block doesn't have an opaque collision shape. Unfortunately, because the tree trunks have a movement-blocking collision box, entities will get stuck (forever) when trying to pathfind through them.See the screenshot below:
As you can see, the chicken is attempting to path through the tree there instead of walking around it to reach me. It is a subtle problem which many (most?) modders miss, and generally isn't very noticeable since vanilla entities aren't often around these blocks. However, PneumaticCraft drones often are, and drones getting stuck is a very common source of issues for me :) In particular I had a player unable to use drone to automate harvesting fruit from these trees, since they get stuck so often on the trunks.
Fortunately, it's very easy to fix: simply override
allowsMovement()
to return false in those blocks of yours which are not a full cube, but do have a movement-blocking collision shape. You will notice that vanilla does this for many of its blocks.