Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: make 2 different projects, one for Monogame, other one for XNA; or just make Krypton a MonoGame project and give up on XNA since it's kind of dead by now.
Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: make 2 different projects, one for Monogame, other one for XNA; or just make Krypton a MonoGame project and give up on XNA since it's kind of dead by now.