cwharris / krypton

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Microsoft.Xna.Framework conflicting with MonoGame.Framework #15

Open ddruganov opened 7 years ago

ddruganov commented 7 years ago

Couldn't really use the Light2D.Position property since VisualStudio couldn't decide which one to use, Xna's or MonoGame's one (adding reference to both lead to other conflicts). I see two solutions: make 2 different projects, one for Monogame, other one for XNA; or just make Krypton a MonoGame project and give up on XNA since it's kind of dead by now.

cwharris commented 7 years ago

There's also the option to target multiple frameworks. I'll take a look and see what I can do.