Unfortunately this is only in the editor, because otherwise we could use it to include things like cwipc_register into our VR2Gather apps.
But it might still be useful, especially when building a player. For example when we have to collect all the dependent DLLs this might be easier to code in Python than in C#.
And maybe there are tricks that we could use to also use this in the player...
There is a Python for Unity package that allows you to use Python scripts within the Unity Editor.
Here is the documentation link: https://docs.unity3d.com/Packages/com.unity.scripting.python@7.0/manual/index.html
Unfortunately this is only in the editor, because otherwise we could use it to include things like
cwipc_register
into our VR2Gather apps.But it might still be useful, especially when building a player. For example when we have to collect all the dependent DLLs this might be easier to code in Python than in C#.
And maybe there are tricks that we could use to also use this in the player...