Open cwidisgroup opened 1 year ago
You can still teleport through the "door" Group_00_Gebouw_Basis_129.
The stairwell around Group_00_Gebouw_Basis_193 lets you teleport into thin air.
Thew whole area around Shell_01_Zones_02_Op_de_Hoogte_3 should be unteleportable.
The mirrors need a (blank, or black, or wooden) backside.
Susie’s Notes on the VR2Gather experience - April 12th, 2023
[ ] Teleport -> clicking the top part of the mid button. For those who are not familiar with the controllers would get lost… very confusing.
Mediascape
Training zone
UX
[ ] Welcoming scene - we could add a voice over to instruct people on how to start the experience? There is one at the start of the second scene, so we can make something similar to the first scene
Grabbable objects
[ ] Gravity: microphone, camera, drum sticks -> I remember that previously there was no gravity, but now they have gravity. I still don’t know which one is better, but if the objects have extra functions (e.g., taking photos, etc) then it is more convenient not to have gravity (or another option is to make it stick to your hand).
[ ] Position: If we make the objects automatically stick to your hand with a fixed position (as the way it is now), then the accuracy has to be improved.
Buttons
Also, now there are two ways to transition to the second scene: 1) Go button, 2) Why not (two step) button. => Should we integrate them and make it only one button? It is a bit confusing.
Make your own experience (Second scene)
Why does the UI instruction panel disappear suddenly?
It is not really ‘making your own experience’. It just plays a video. The description is misleading.
Go back to the museum (Second scene) - it goes back to the training zone and the error occurs. I was expecting to go back to the area where I left (where the costume was).
UI
[ ] All the UI panels -> the backsides of the UI panels are either transparent or duplicate of the front screen, which causes confusion.
[ ] Visibility of the UI panels -> personally, it is not really intuitive where the panels are, so it doesn’t really add much to the guiding experience.
Bugs:
[ ] Piano sound: after playing the piano, I can still make the piano sound when I click (or point) somewhere else in the air.
Traction
Buttons
[ ] All the buttons has collider but not trigger component? (from the error message)
New input system
[ ] Keyboard controller not working yet