Open GoogleCodeExporter opened 8 years ago
[deleted comment]
I can't notice slowdowns and strange display behavior during the intro.
Maybe this is related with your gfx card
Original comment by rato...@gmail.com
on 9 May 2012 at 8:19
Hi,
Please see attached file:
Tested on T9300 + Quadro NVS140M (Files named: Video Issue Intro, Audio Test,
Video Issue)
You can notice slowdown and display issue.
In the audio test, you can notice the choppy sound which come out be clicks or
pops.
Rgds,
Original comment by anonyme-...@mail.com
on 10 May 2012 at 10:14
Attachments:
Hi,
I've forgotten, same issue on the D960 + Ati 5870.
Rgds,
Original comment by anonyme-...@mail.com
on 10 May 2012 at 10:16
Hi,
Also, note that on core2 , the slow down won't exist due to the power of the
processor as on the t9300 it's working 1-2 Fps better.
That's why i'm requesting thread separation on rsp debug on this game for speed
up on old dual core, or slow dual core.
Rgds,
Original comment by anonyme-...@mail.com
on 10 May 2012 at 10:19
glide64 should work better for this game. The sound is a bit cracking with any
plugins, so it is hard to get it 100% correct.
Original comment by rato...@gmail.com
on 10 May 2012 at 8:45
Original comment by rato...@gmail.com
on 11 May 2012 at 3:31
Hi,
Glide64 has no display issue but is significantly slower, and the sound with
this plugin crackle a lot.
Rgds,
Original comment by anonyme-...@mail.com
on 13 May 2012 at 9:52
it shouldn't be slow on your system. Try increasing the counter factor (ctrl+3).
Original comment by rato...@gmail.com
on 14 May 2012 at 5:22
Hi,
In fact decresing the counter factor to 1/1 helps.
But the counter factor is reseted at each launch, sound become more choppy on
lots of scenes.
I think there is something wrong with this game on the rsp, 1964 video plugin,
all audio plugin , as it's taking a lot of ressource (RSP, Audio), and as
comparison the world is not enought works well, and i thing the requested power
for this one is quite the same.
It's strange that glide 64 cannot reach 50 FPS (25 Fps normal counter factor)
on this game all the time.
Thanks,
Rgds,
Original comment by anonyme-...@mail.com
on 15 May 2012 at 7:43
now I understand what you mean. The game runs at fullspeed but there aren't 50
fps because 1964 emulates the hardware of a n64 which is not powerful enough to
run the game at 50fps. Some games might have a better framerate if you set the
counter factor to 1 or if you overclock the game (Emulation>OverClock) but this
will increase the system requirements.
Right-click on the game and click ROM properties to set the counter factor
permanently.
Original comment by rato...@gmail.com
on 15 May 2012 at 7:50
Hi,
Thanks, but i don't want the game to run at 50 fps, i would like the game
working like it has to be on the N64, without the artifacts i've have related a
the beginning of the bug. Further more as you said, increasing the counter
factor or the clock of the N64 require more power and in my case at standard
rate and counter factor the game don't work at full speed but at 35-50Fps
(17-25) depending of the scene. It was also strange because with the audio even
if i go down in framerate, the audio don't skip more. I managed to have an
answer to my question by the buffer because if you use a non directx card, the
buffer cannot exceed 1024 samples, and the audio on my computer is simply
unuseable.
Rgds,
Rgds,
Original comment by anonyme-...@mail.com
on 16 May 2012 at 11:50
Original issue reported on code.google.com by
anonyme-...@mail.com
on 6 May 2012 at 7:52