cwmonkey / reactor-knockoff

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Animated parts #3

Closed Wad67 closed 8 years ago

Wad67 commented 8 years ago

You can animate the gifs for reactor components. Some simple editing in paint.net allows for fans to spin and so forth. I was thinking of reactor cells emitting an unhealthy looking green glow.

Only problem I have found so far is that the alpha channels get ruined, not sure if it's the plugin I am using tho. vent_1

Wad67 commented 8 years ago

cell_1_1

Wad67 commented 8 years ago

lab

Wad67 commented 8 years ago

Not much of an artist, but you get the idea

Wad67 commented 8 years ago

I tried replacing the accelerator graphic with a picture of a jam drop, needless to say it didn't work. Would be cool if we could have hi res graphics tho. (Jamdrops ftw) didunt work

Wad67 commented 8 years ago

Graphics ingame are animated, just have a white background (I think it's the fact that i am using layers as frames(like an onion(or a cake(or an ogre)))) g_issue

Wad67 commented 8 years ago

Also the chronometer looks like a flux capacitor.

cwmonkey commented 8 years ago

Thanks for the feedback, I'll look into perhaps adding some subtle animations.

And yeah, animated gifs can't have alpha channels (only 100% transparency).

Also the chronometer looks like a flux capacitor.

It sure does :D

I'm going to close this since it's not a bug/issue, but feel free to give more feedback if you'd like.

Wad67 commented 8 years ago

I might start making a texture pack

Wad67 commented 8 years ago

One other thing, you can easily bump up the tile resolution to 64x64 just by editing app.css