Unnecessary level design has been fixed - Overview
Dots have been used instead of numbering for pointing subheads - Gameplay Elements
Spelling error has been fixed - Miscellaneous
Grammatically incorrect statement has been fixed in Functional Requirements - Play Game
Unnecessary itemization has been fixed - System Models
The flow is between the player and the system - Use Case Model / Change Settings/Successful Scenario Event Flow
Successful scenario event flow has been fixed - Use Case Model / Display Instructions
Added introduction to diagram - Figure 1 (Use Case Diagram)
Missing caption has been fixed - Figure 1 (Use Case Diagram)
Sequence diagrams have been fixed, class names and user type have been corrected, method names have been corrected, and diagrams have been made more readable. - Dynamic Models / Scenario 1
Update method has been described on the Figure 2.2 by adding a new explanation - Dynamic Models / Scenario 1
CollisionGrid and EntityGrid has been explained, notation for destruction of an object has been fixed into the sequence diagrams - Dynamic Models / Scenario 3
DependentObject has been explained below the Figure 2.5 - Dynamic Models / Scenario 5
Figure has been made more readable - Dynamic Models / Scenario 5 / Figure 2.5
Use of synchronization has been corrected - Dynamic Models / Figure 3
Wait for user input” has been fixed - Dynamic Models / Figure 3
Decision after “Check for User Mouse Input” has been fixed - Dynamic Models / Figure 3
Initialization step (“InitializeGame”) has been corrected - Dynamic Models / Figure 3
Unnecessary “1” multiplicities have been removed - Object and Class Models / Figure 4
Role names have been fixed - Object and Class Models / Figure 4
Starting point has been added - User Interface-Navigational Paths and Mock up Screens / Figure 5
Some arrows have been changed from one side to the two side in order to stop confusion - User Interface-Navigational Paths and Mock up Screens / Figure 5
6.analysis.docx