This should really help narrow down false positive errors when developing submods. This is much preferable to lumping parent(s) mod files into a specific game vanilla folder (which is not ideal).
Something like this (Mod 2, which loads after, will overwrite any Mod 1 file with the same name)
This might be more of a long-term improvement goal than anything - I hope this gets implemented someday.
This is already supported by VS Code. Simply create a workspace and add both mods: load order will automatically be determined and matching files overwritten.
This should really help narrow down false positive errors when developing submods. This is much preferable to lumping parent(s) mod files into a specific game vanilla folder (which is not ideal).
Something like this (Mod 2, which loads after, will overwrite any Mod 1 file with the same name)![image](https://github.com/cwtools/cwtools-vscode/assets/19505219/e5404cae-8fd7-4bf4-ae0b-e54783b1a9da)
This might be more of a long-term improvement goal than anything - I hope this gets implemented someday.