cwtools / cwtools-vscode

A VS Code extension providing language server support for paradox script files using cwtools
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[Suggestion] Add support to consider certain filepaths as part of canon "vanilla" game folder. #108

Closed PPsyrius closed 1 week ago

PPsyrius commented 1 week ago

This should really help narrow down false positive errors when developing submods. This is much preferable to lumping parent(s) mod files into a specific game vanilla folder (which is not ideal).

Something like this (Mod 2, which loads after, will overwrite any Mod 1 file with the same name) image

This might be more of a long-term improvement goal than anything - I hope this gets implemented someday.

tboby commented 1 week ago

This is already supported by VS Code. Simply create a workspace and add both mods: load order will automatically be determined and matching files overwritten.