In the definition of a situation, you can set progress_direction = bidirectional and then set complete_category = and fail_category = to determine the UI for each of the directions of the situation. CWTools recognizes progress_direction, but highlights an "unexpected in situation" problem for both complete_category and fail_category, even though they work in-game when implemented.
In the definition of a situation, you can set progress_direction = bidirectional and then set complete_category = and fail_category = to determine the UI for each of the directions of the situation. CWTools recognizes progress_direction, but highlights an "unexpected in situation" problem for both complete_category and fail_category, even though they work in-game when implemented.