Closed cxong closed 3 years ago
This could be more compelling if the map format is extended to support arbitrary floor tile types, instead of just the two currently (floor and room).
The map generator was implemented as part of https://github.com/cxong/gomapgen but the results aren't great. Need to explore another generator.
Maybe try this one:
As a new map type, check this approach out and see if it creates good C-Dogs levels: http://www.redactedgame.com/?p=106
The overall approach is:
By turning walls into corridors, the rooms need to be big enough in the first place. This may cause problems with C-Dogs.
The corridors and core become the "floor" or "exterior" tiles; the rooms become regular rooms which are possibly locked.
Some modifications that may make this algorithm more suitable for C-Dogs:
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