Closed cxong closed 9 years ago
Need another refactor: all actors in the game identifiable by ID This is required to refactor weapon firing into events, as the player/weapon needs to be uniquely identifiable
A lot of state changes have been eventified, but only the ones that are server-authoritative need to be. The rest can be entirely client-controlled for responsiveness.
A prerequisite for #36
List of events:
Everything on CommandActor:
last CMDIn UpdateMobileObjects:
Triggers:
Other: