Closed cxong closed 9 months ago
Cyberdogs weapons:
Cyberdogs stats:
Cyberdogs has the following enemies:
https://github.com/cxong/cyberdogs/blob/dc536cecae07e1e7361278a2147fd567382bce93/game.pas#L372-L453
Name | Body | Face | Tracking | Moving | Shooting | Delay | Speed | Armor | Melee | Gun |
---|---|---|---|---|---|---|---|---|---|---|
Basic | Brown | Grunt | 10 | 10 | 2 | 25 | 6 | 15 | ? | |
Killer | Red | Grunt2 | 15 | 15 | 2 | 20 | 12 | 10 | 1 | GoonGun2 |
Robot | Grey | MechGrunt | 15 | 15 | 5 | 25 | 4 | 20 | 1 | GoonGun3 |
LittleBad | Black | Grunt2 | 15 | 15 | 1 | 10 | 16 | 10 | 2 | GoonGun2 |
MeanGoon | Brown | BlondGrunt | 15 | 15 | 5 | 15 | 8 | 15 | 1 | GoonGun2 |
BigBad | Black | BigBadGuy | 10 | 10 | 5 | 10 | 8 | 20 | 3 | GoonGun4 |
Notes:
Scoring
Mission maps (partial)
Some notes:
According to the source code, https://github.com/cxong/cyberdogs/blob/dc536cecae07e1e7361278a2147fd567382bce93/dogs.pas#L479-L483 the map generation params may just be completely randomised
Reverse engineered weapon damage
Gun | Damage |
---|---|
Blaster | 10 |
Powergun | 60 |
Flamer | 12 |
Minigun | 12 |
Launcher | 40 |
Megagun | 200 |
Reverse engineered enemy/object health
Enemy/Object | Health |
---|---|
Basic | 15 |
Robot | 60 |
Black | 12 |
Red | 12 |
Goggles | 15 |
Beret | 60 |
Box | 15 |
Grey box | 25 |
Crate | 25 |
Mainframe | 120 |
Core | 280 |
Estimated enemy density
Mission | Enemies killed | Time (m) | Enemies / m |
---|---|---|---|
1 | 4 | 2.6 | 1.538461538 |
2 | 26 | 3.5 | 7.428571429 |
3 | 47 | 5.1 | 9.215686275 |
4 | 57 | 4.1 | 13.90243902 |
5 | 81 | 5.6 | 14.46428571 |
6 | 60 | 3.9 | 15.38461538 |
7 | 117 | 5.9 | 19.83050847 |
8 | 102 | 4.1 | 24.87804878 |
9 | 67 | 2.5 | 26.8 |
10 | 108 | 2.8 | 38.57142857 |
Raw info of weapon damage and missions https://docs.google.com/spreadsheets/d/e/2PACX-1vQZq6FcXtlKnuURN8lJY3cnw3nz5oP877EBbIlzzHVzWGslbxQqeFsxt9wnbreHN9dPg994jwnEUQAi/pubhtml
Estimating from the minimap size, maps are 100x100
Demolition bonus is basically just the score you get for destroying items It is equal to the health of the objects https://github.com/cxong/cyberdogs/blob/dc536cecae07e1e7361278a2147fd567382bce93/game.pas#L692-L704 However this bonus, divided by 10, goes towards the end of level bonuses (whose calculation is unknown)
The way cyberdogs does demolition bonus is somewhat incompatible with C-Dogs.
C-Dogs gives score for damage inflicted on enemies, but not objects, unless that object is an objective, in which case a flat score is given when it is fully destroyed. However Cyberdogs adds score by damage, as if they were C-Dogs enemies.
As an approximation we can make Cyberdogs objects all objectives, however we'd need to add a way of customising score so that you get more points for tougher objects - i.e. customise OBJECT_SCORE
.
Pickups encountered in full playthrough:
Mission | congusbongus | DH | Alukret (4711) | Alukret (4711 coop) | 황금돌덩이 |
---|---|---|---|---|---|
1 | Powergun | armor, max armor | life | max armor | armor |
2 | Powergun, max armor | armor, max armor | armorx2, max armorx2, lifex2, flamer, chaingunx2 | armor, max armorx2, lifex2 | |
3 | armorx2 | armor, max armor | powergun | max armor, life, chaingun | max armor |
4 | max armor | armorx4 | max armor, blaster, life | armorx2, max armor, lifex2, powergun | armorx5, max armorx2 |
5 | armorx3 | armorx2 | armorx3, powergun, blaster, life | max armorx2, powergun, launcher | armorx2 |
6 | max armor, armorx2 | armorx4, blaster | armorx2, flamer, launcher, life | armorx3, life, flamer | armor |
7 | armorx3, max armorx2 | armorx5, max armor | life, armorx2, max armor, chaingun | armor, max armor, launcherx2, powergun | armorx4, max armor, launcher |
8 | armorx3, max armor, flamer | armorx4, max armor | armor, max armorx2, life, launcher | armorx4, max armor, powergun, launcher | armorx2, max armor, flamer |
9 | armorx4, powergun | armorx3, max armor, powergun | armorx2, max armor, life, flamer, launcher, chaingun | armorx5, max armor, lifex2, flamerx2 | armorx2 |
10 | max armorx2, armorx2 | armorx4, max armorx2 | armorx5, life | armorx2, max armorx3 | armorx6, max armor |
It appears that Cyberdogs is heavily randomised - every mission, including style and objectives, are randomised. Pickups are also randomised, and drawn from the same pool, except a few special items:
Note that pickups are doubled when there are two players
Gun | Bullet | Colour | Speed | Range | Damage |
---|---|---|---|---|---|
DumbGun | laser_dumb | red | 384 | 110 | 5 (basic zombie) |
Lazer | laser | yellow | 960 | 100 | 3 (red/black zombie, goggles) |
Gun | pulse_green | green | 768 | 110 | 10 |
TurboLazer | turbo_laser | green | 960 | 100 | 8 |
Gun rates
Gun | Rate |
---|---|
PowerGun | 40 |
Blaster | 12 |
MiniGun | 7 |
Flamer | 7 |
Launcher | 30 |
DumbGun (basic zombie) | 40 |
Gun (most enemies) | 30 |
Lazer (grey goggles guy, green bullet) | 65 |
TurboLazer (beret guy) | 35 |
Zapper (megagun) | 7 |
There seems to be lots of fans of Cyberdogs, some who prefer its gameplay over C-Dogs. It'll be nice if its gameplay can be included in C-Dogs as well.
This is a pretty big feature composing many parts, so this should be split if it is ever undertaken: