Instead of using one sprite to show map objects, we can convert them to a spritesheet and have the game randomly pick one to display.
This way we can show slight variations to break up the monotony. For example, different books on the bookshelf.
AnimatedRandom can be used as the sprite type, and need to add a way of showing the same frame forever.
Instead of using one sprite to show map objects, we can convert them to a spritesheet and have the game randomly pick one to display. This way we can show slight variations to break up the monotony. For example, different books on the bookshelf. AnimatedRandom can be used as the sprite type, and need to add a way of showing the same frame forever.