Enemies, allies and neutral or harmless beings always suicide or get hurt by running in the middle of shootouts, fire, poison or explosions. Add a danger detection system to make them react accordingly, for example when hearing shots or see a gunned, dangerous or scary being they run away and when seeing fire they stop running to avoid stepping on it and simply run on the opposite direction, that's anyway a wise behavior good for almost any situation.
Enemies, allies and neutral or harmless beings always suicide or get hurt by running in the middle of shootouts, fire, poison or explosions. Add a danger detection system to make them react accordingly, for example when hearing shots or see a gunned, dangerous or scary being they run away and when seeing fire they stop running to avoid stepping on it and simply run on the opposite direction, that's anyway a wise behavior good for almost any situation.