cy33hc / vita-launcher

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Adrenaline launcher can't launch a game after changing per game plugins #42

Closed rfarkv closed 2 years ago

rfarkv commented 2 years ago

When we make some change on the per game plugins (enabling or disabling) and press Ok to launch the game the changes are saved (we can see that if we launch vita-launcher again) but AdrenalineLauncher won't launch the game. We have to open vita-launch again to be able to launch the game successfully. That applies to PSP and PSX games.

https://user-images.githubusercontent.com/78885729/168904555-724387dc-d84e-43e7-8160-95719f6c9ef2.mp4

cy33hc commented 2 years ago

@rafaelferreira01 This is probably related the issue #41 . Please check again after update and let me know if issue persist.

rfarkv commented 2 years ago

@cy33hc The issue persists.

cy33hc commented 2 years ago

@rafaelferreira01 I saw in your previous videos, you didn't have this problem. Was there something you did later that caused this? Just trying to see what happened to trace down the issue.

rfarkv commented 2 years ago

Wrong issue.

rfarkv commented 2 years ago

@cy33hc I've always had this problem with pergame plugins.

cy33hc commented 2 years ago

@rafaelferreira01 OK. But the boot settings are saved now, right. So it won't boot only when you change the plugins settings, is that right.

rfarkv commented 2 years ago

@cy33hc That's right, boot settings are saving now but you're adressing issue #41, not this one we are commenting (#42). Issue #42 still persists.

cy33hc commented 2 years ago

@rafaelferreira01 OK. Can you do this. When it won't boot, don't try to boot the game again. Instead goto VitaShell and grab this file for me "ux0:app/ADRLANCHR/data/boot.bin" and the ux0:pspemu/seplugins/game.txt

--Edit-- Nevermind, I found the issue.

cy33hc commented 2 years ago

@rafaelferreira01 Fixed in latest release.