Add support for a built in server with connection and curve syncing functions
a server consists of a Server/Trunk and one or more server/branches.
only one trunk can be run at a time, and a client can only connect to one trunk.
branches represent sub-instances of the game, like different areas in diablo2. branches may communicate with each other through the trunk. and the trunk may be responsible for data that is persistent between branches(such as player data)
Add support for a built in server with connection and curve syncing functions
a server consists of a Server/Trunk and one or more server/branches.
only one trunk can be run at a time, and a client can only connect to one trunk.
branches represent sub-instances of the game, like different areas in diablo2. branches may communicate with each other through the trunk. and the trunk may be responsible for data that is persistent between branches(such as player data)